📄️ Nodes
Nodes are containers that hold story content. Think of nodes like pages in a book - each one contains a section of the story.
📄️ Dialogues
Dialogue is text that appears on screen for players to read.
📄️ Choices
Choices let players decide what happens next. The story branches based on player selection.
📄️ Jump
Jump commands move the story to a different node. This creates longer story paths and chapter breaks.
📄️ Variables
Variables remember information throughout the story. They track player choices, character relationships, or item collections.
📄️ Once
Once blocks ensure content only appears during the first visit to a node. Returning to the node later skips this content.
📄️ If / Else
If/else statements change dialogue based on variables. Different content appears depending on previous player choices.